Dnd 5e barbarian wikidot

Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...

Dnd 5e barbarian wikidot. Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can’t do so again until you finish a long ...

Background: Acolyte. You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric ...

Much to the industry’s chagrin. Norwegian Air is the low-cost long-haul carrier that could. The airline reported a net profit of 1.3 billion Norwegian kroner ($156 million) in the ...5 sp. 1 lb. Lantern - Bullseye. * A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 10 gp. 2 lb. Lantern - Hooded. * A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet.You can read, speak, and write Common, Elven, and one language of your choice. Half-Elf Versatility. Choose one of the following traits: Skill Versatility (General). You gain proficiency in two skills of your choice. Elf Weapon Training (High or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow.A paralyzed creature is incapacitated and can't move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the ...2. I owe everything to my mentor – a horrible person who's probably rotting in jail somewhere. 3. Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her. 4. I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. 5.The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in ...

Artificer: Artillerist. An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using their powers to fight the ...Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...An Epic Boon is a special power available only to 20th level characters. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon ...Introduction. Disclaimer. Barbarian Class Features. Optional Class Features. Ability Scores. Barbarian Races. Barbarian Skills. Barbarian Backgrounds. …

15 May 2020 ... .wikidot.com. Share on twitter · Facebook ... Dungeons and Dragons 5e. Home · Classes · Artificer · Barbarian ... Powered by Wikidot.com...These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly …1. I'm driven by a wanderlust that led me away from home. 2. I watch over my friends as if they were a litter of newborn pups. 3. I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4. I have a lesson for every situation, drawn from observing nature.An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.1. I'm driven by a wanderlust that led me away from home. 2. I watch over my friends as if they were a litter of newborn pups. 3. I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4. I have a lesson for every situation, drawn from observing nature.

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Hadozee Dodge. The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage). You can use this trait a number of times equal to your proficiency ...Half-orcs are an easily-overlooked race. Their racial traits tend to pigeon-hole them into simple martial builds, and in most official settings and works of fiction outside of D&D orcs have historically been portrayed barbaric savages, so even characters’ backstories tend to be forced into an incredibly narrow set of options.Welcome to this Dungeons & Dragons 5th Edition wiki. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.Barbarian: Path of the Totem Warrior. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a ...Wizard. Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. You must have an Intelligence score of 13 or higher in order to ...

Leonin. The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskos’s border ...Wild Magic Surge. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. Software management is a challenging task. Whether ensuring you have enough licenses for employees or coworkers to legally operate software or tracking patching and updating, manag...Yes, Frenzy is a 50% damage boost for the Barbarian, but it’s still just an additional weapon attack. Many other barbarian subclasses have similar damage boosts (Zealot’s Divine Fury, Storm Herald’s Storm Aura, Battlerager’s spiked armor attack), and have no limitations beyond the Bonus Action to activate them.Every state has solar incentives to help you get cleaner energy. This guide outlines the best Indiana solar incentives so you can get started. Expert Advice On Improving Your Home ... Barbarian. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. You must have a Strength score of 13 or higher in order ... Duration: 1 hour. This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.Barbarian: Path of the Totem Warrior. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a ...Dhampir. Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite. With unique insights into the nature of the undead ...

Background: Criminal. You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You're far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up ...

Aurora Cannabis' Cash Burn Is Harsh...ACB Aurora Cannabis (ACB) is burning more money than its customers are burning cannabis. The company announced a $125 million offering sen...As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.Instinctive Pounce (Addition): At this level the Barbarian has Fast Movement, so many barbarians will have either 35 ft. or 40 ft. speed. Moving half of that speed when you begin a rage allows the Barbarian to get into melee faster, which is essential since the Barbarian is essentially a melee-only class.Sentinel. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.Background: Hermit. You lived in seclusion – either in a sheltered community such as a monastery, or entirely alone – for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for. Source: Player's Handbook.Explore the variety and power of wondrous items in DND 5th Edition, from common to legendary. Find out how to use them and where to get them. Barbarian: Path of the Berserker. For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. Source: Player's Handbook. War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

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Cleric: Twilight Domain. The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table ...Round-trip flights under $1,000 to Auckland and Sydney We cannot get enough of the low-cost flights to newly opened Australia and New Zealand. While the prices on today's deal aren...Cleric: Twilight Domain. The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table ...Tough. Source: Player's Handbook. Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. For the druid spell list without optional spells, see Core Druid Spell List. Cantrip. 1st Level.Great Weapon Master. Source: Player's Handbook. You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus ...Speak with Animals. Source: Player's Handbook. 1st-level divination (ritual) Casting Time: 1 action. Range: Self. Components: V, S. Duration: 10 minutes. You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts ...Dual Wielder. Source: Player's Handbook. You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons ... The goliath sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality. Size. Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Natural Athlete. Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.KPOGL. All the 5e OGL Content Kobold Press has released ... Barbarian sub-classes · Bard sub-classes · Cleric sub ... Open Game Content: All wiki content which is&nbs...Barbarians are the kings and queens of melee damage in 5e. They have the ability to go into a Rage to get a bonus to any check made using STR and a nice boost to damage. Barbarians also gain the ability to attack recklessly, which makes it easier to hit opponents, with the caveat that they get to hit you more easily. ….

Path of the Storm Herald:Aura-based barbarian build; Path of the Zealot: A divine-empowered barvarian. Tasha's Cauldron of Everything. Path of the Beast: A barbarian that rages into a monstrous form. Path of Wild Magic: A barbarian that cause wild magic surges with each rage. Custom. Path of the Juggernaut: Simple charge-and-smash buildMounted Combatant. Source: Player's Handbook. You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits: You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead.Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Amphibious. You can breathe air and water. Control Air and Water. A child of the sea, you can call on the magic of elemental air and water.Tavern Brawler. Source: Player's Handbook. Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Consititution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a …Yes, Frenzy is a 50% damage boost for the Barbarian, but it’s still just an additional weapon attack. Many other barbarian subclasses have similar damage boosts (Zealot’s Divine Fury, Storm Herald’s Storm Aura, Battlerager’s spiked armor attack), and have no limitations beyond the Bonus Action to activate them.Dark Elf. Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves.Range: 120 feet. Components: V, S. Duration: Instantaneous. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. At Higher Levels. Alignment. Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook. Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. You can read, speak, and write Common, Elven, and one language of your choice. Half-Elf Versatility. Choose one of the following traits: Skill Versatility (General). You gain proficiency in two skills of your choice. Elf Weapon Training (High or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow. Dnd 5e barbarian wikidot, Fighter: Gunslinger (HB) Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow., Cleric. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class., An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities., Eberron - Rising from the Last War. Shifters are sometimes called the weretouched, as many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic features – a state they call shifting., A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Source: Explorer's Guide to Wildemount., If you’re looking for the best vinyl windows, look no further. This article covers the best vinyl window manufacturers on the market. Expert Advice On Improving Your Home Videos La..., Dhampir. Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite. With unique insights into the nature of the undead ... , The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background. Evermeet. The fabled elven islands far to the west are home to elves who have never been to Faerun., They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Size. Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium. Speed. Your base walking speed is 35 feet. Fey. Your creature type is fey, rather than humanoid. Ram., 2 Sept 2020 ... DnD content. Dungeons and Dragons 5e. Home · Classes · Artificer · Barbarian ... Powered by Wikidot.com. Unless otherwise stated, the content o..., The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the tribe has sent raiding parties out anywhere but against the ores of the Spine Mountains. , Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ..., The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams – spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly ..., You can't be in the money-losers even if they have the potential for high growth....PTON When I look at the IPO calendar ahead of us, it makes me sick. We've got six money-losi..., Human Features. Age. Humans reach adulthood in their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed. Your base walking speed is 30 feet. Languages., Green-Flame Blade. Source: Tasha's Cauldron of Everything/Sword Coast Adventurer's Guide. Evocation cantrip. Casting Time: 1 action. Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature ..., Resilient. Source: Player's Handbook. Choose one ability score. You gain the following benefits: Increase the chosen ability score by 1, to a maximum of 20. You gain proficiency in saving throws using the chosen ability., Druid. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. You must have a Wisdom score of 13 or higher in order to multiclass in or ... , Raise Dead. Source: Player's Handbook. 5th-level necromancy. You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poison and cures nonmagical ..., Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful ..., Alignment. Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook. Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet., Explore the variety and power of wondrous items in DND 5th Edition, from common to legendary. Find out how to use them and where to get them., Cleric: Grave Domain. Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court ..., Barbarian: Path of the Berserker. For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. Source: Player's Handbook., Hadozee Dodge. The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage). You can use this trait a number of times equal to your proficiency ..., 5 sp. 1 lb. Lantern - Bullseye. * A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 10 gp. 2 lb. Lantern - Hooded. * A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet., They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. , Background: Acolyte. You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric ..., The answer is in your pocket. We are a culture obsessed with clutter—it’s why we “spring clean,” watch Hoarders, and preach the gospel of tidying-up guru Marie Kondo. Our fixation ..., Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light., 1. I'm driven by a wanderlust that led me away from home. 2. I watch over my friends as if they were a litter of newborn pups. 3. I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4. I have a lesson for every situation, drawn from observing nature., Sentinel. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. , The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.