Pathfinder 2e archetype

The Archer Archetype is one of the fighting style Archetypes of Pathfinder 2e, allowing any class to focus their feats into being a particular kind of combatant. For the Archer this means being well versed in the Bow weapon group and stealing more or less all of the Fighter feats related to ranged combat. If you want to make Bows or Crossbows ...

Pathfinder 2e archetype. Pathfinder 2e – New Wrestler Archetype Handbook. Rocco Giusto February 22, 2023. Brother, the Golarian Wrestling Federation wants you to read this new handbook on the Wrestler Archetype. In this manual to combat within the squared circle, you will learn to be the greatest grappler you can be. No matter your style, from practical …

So archetypes in 2e is this systems way of multiclassing, as they were the main archetypes from the core rule books. However unlike some other systems the archetype system still allows you to keep leveling your main class, and you arent a "full class" of the archetype but rather "borrows powers" from them.

Marshal. Marshals are leaders, first and foremost. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing ...The additional feats below are found in the beastmaster archetype. Whenever one of these additional feats refers to an animal companion, as an undead master, you apply it to your undead companion instead.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry.If you choose this class archetype, you must select Flexible Spellcaster Dedication as your 2nd-level class feat. Prerequisites: You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day. Flexible Spellcaster Adjustments: You learn spells as normal ...I felt like the Ghost archetype was the weakest, being unable to fly proper except for limited bursts, limited to how often you can phase through things, weakened resistance to damage. Vampire, Lich are both good, Zombie and Ghoul are stand out, Mummy and Ghost feel very weak compared to their Bestiary counterparts. 2.The mixing of magical techniques produces fascinating and unpredictable results. As one of these innovators, sometimes called a spell trickster, you have a knack for pioneering magical techniques and discovering new effects from spells most novice spellcasters take for granted. Whether your unique abilities are the result of weeks of ...Source Advanced Player's Guide pg. 171 2.0. Archetype Duelist. Prerequisites trained in light armor and simple weapons. You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action.

Archetype Oracle. Prerequisites Charisma 14. Choose a mystery. You become trained in Religion and the mystery's skill; if you were already trained, you become trained in a skill of your choice. You gain the mild, constant effects of the mystery's curse described in its first paragraph, but not other effects the mystery usually grants.The Nissan Pathfinder has long been recognized as a reliable and versatile SUV, offering a perfect blend of comfort, performance, and capability. One of the standout features in the Nissan Pathfinder 2023 is its enhanced connectivity option...Plaintiff: A-1 Home Appliance Center, Inc. Defendant: Archetype Restoration Company of Oklahoma, Inc. Case Number: 2:2008cv04718: Filed: October 23, 2008Price 130 gp. Usage worn. Access Member of the Pathfinder Society. This aeon stone allows you to cast 2nd-level augury as a divine innate spell once per day. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing.”.Shadowdancer. Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark. A true shadowdancer is a creature who flits on the edge of light and darkness. Archetypes allow you to invest Class Feats to gain capabilities not normally available to your class, and often include powerful capabilities not available in any other way. The articles below explore the options available in individual archetypes and offer suggestions on classes and builds which might benefit from taking those archetypes.

Your second archetype then must take the place of an 8th lvl feat or higher (assuming you don't retrain a 6th level class feat for your archetype dedication feat). If making your second archetype dedication feat your 8th level feat, you must then also take/retrain into two more feats from that archetype at 10th and 12th level. Shadowdancer. Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark. A true shadowdancer is a creature who flits on the edge of light and darkness.Archetypes Bullet Dancer, Pistol Phenom, Unexpected Sharpshooter. Requirements You're wielding a loaded crossbow or firearm. You shoot not at your foe but at an object nearby. Make a Strike with your firearm against an AC equal to an easy DC for your level. On a success, instead of hitting your foe, your attack hits an object behind or to the ... Archetypes Cavalier, Mammoth Lord *. Prerequisites Cavalier Dedication. Requirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.). * This archetype offers Trampling Charge at a different level than displayed here. You urge your mount forward, trampling enemies in your path.

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Archetypes – PF2 SRD This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of for just $39.95! Home > Archetypes A | B | C | D | E | F | G | H | I | J | L | M | O | P | R | S | T | U | V | W | Z | all 107 Records FoundArchetype Pirate. Prerequisites trained in Intimidation. As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Archetype Living Monolith. Prerequisites Ancient Osiriani and Sphinx languages; trained in Crafting. Access You are from the Golden Road region. You’ve begun to inscribe a magical stone called a ka stone that you will some day tie to your soul. You gain knowledge of Ancient Osirion and a connection to your nascent ka stone.Archetype Cathartic Mage. Prerequisites Cathartic Mage Dedication. When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions.Archetype Linguist. Prerequisites Linguist Dedication; expert in Deception and Society. You break down a specific individual's idiolect, memorizing their speech mannerisms and habits. If you interact with someone for at least 10 minutes, when you later attempt to Impersonate that individual, you gain a +4 circumstance bonus to your Deception ...Source Book of the Dead pg. 46. Archetype Ghost. Prerequisites You died and returned as a ghost. You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the basic undead benefits. Your undead craving is to settle your unfinished business.

Dandy. Source Advanced Player's Guide pg. 167 2.0. You are a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette. Whether you were born into status, acquired it later in life, or merely pretend to possess it, you look and act your part to manicured perfection.Source Advanced Player's Guide pg. 149 2.0. Hellknight Armiger. Source World Guide pg. 107 2.0. You have presented yourself to a Hellknight citadel as a candidate to become a fearsome Hellknight. You believe that all who live must be forced to obey law, and you adventure as a test of your loyalty, discipline, and courage. Someday you will take the Hellknight test and battle a devil in ... Uncommon Archetype Source Pathfinder #171: Hurricane's Howl pg. 79 Archetype Dragon Disciple Frequency once every 10 minutes Prerequisites Dragon Disciple Dedication; dragon wings sorcerer bloodline spell Trigger You are the target of a ranged attack. Requirements You are aware of the attack and currently have dragon wings active.Marshal. Marshals are leaders, first and foremost. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing ...Chapter 3: Classes / Archetypes Class Archetypes Source Core Rulebook pg. 219 4.0 Archetypes with the class trait are a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites.Prosthetics in Golarion Prosthetics in Golarion don't require membership in an archetype or special organization to obtain. A character can purchase a simple prosthetic foot, eye, hand, or virtually any other body part for as little as 5 silver pieces, with more expensive prosthetics that are decorated with unique customizations or designs available for a corresponding mark-up.Archetypes cover both dual-class and prestige classes (or kits, if you're thinking 2e). Basically, you can take an archetypes in place of class feats. Archetypes can have between 4 and 12ish feats in them, and you have to take at least 3 (the dedication + 2 other) before you can take another Archetype. Free archetype is just that, whenever you ...The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic.The additional feats below are found in the beastmaster archetype. Whenever one of these additional feats refers to an animal companion, as an undead master, you apply it to your undead companion instead.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry.Archetype Snarecrafter. Prerequisites Snarecrafter Dedication. You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick ...

Archetypes Wrestler, Zombie. Requirements You have one hand free, and your target is within reach of that hand. * This version of the Combat Grab feat is intended for use with an Archetype and has a different level for access than the original feat. You swipe at your opponent and grab at them.

Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. Source Secrets of Magic pg. 226 1.1. Archetype Shadowcaster. Prerequisites. The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darkness… all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical ...Archetypes I would recommend for any Magus include an INT based spellcaster (which you have already), Investigator for Devise a Stratagem and any archetype that let's you access a good focus spell you can Spellstrike with. The best two that I know of are Fire Ray and Withering Grasp, both of which are domain spells for the Cleric or Champion.Pathfinder Agent. Source World Guide pg. 23 2.0. PFS Note All characters have access to Pathfinder Agent Dedication. You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.Source Secrets of Magic pg. 226 1.1. Archetype Shadowcaster. Prerequisites. The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darkness… all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical ...What is Wanderer's Guide? Wanderer's Guide is a semi-automated character manager for Pathfinder Second Edition. Designed for desktop and tablets, Wanderer's Guide has an interactive inventory, conditions, and spells management system. Character building in Wanderer's Guide is intuitive and easier than ever, try it out for yourself!Archetype Captivator. Prerequisites Captivator Dedication. Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the enchantment or illusion school.

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Hellknight. Hellknights are among the fiercest warriors in the Inner Sea region, as they have emerged from hell-forged trials ready to serve as faceless bastions of law wherever chaos might threaten to rear. The following archetypes represent fully inducted members of a Hellknight order. You can select the dedication feats for these archetypes ...RELATED: Pathfinder 2e: Best One-Shot Adventures To Play This choice has a lot of flexible options, including a speed bonus and a swashbuckler style, which is …The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to Disarm the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check. Use your implement. Move into flanking. Strike with MAP if the enemy's already vulnerable. If you're looking for an Archetype to build into, because Thaum feats generally are worth skipping, look into Marshal. Put that Cha to use and grab an aura to make you and allies hit harder. 7. Source Book of the Dead pg. 46. Archetype Ghost. Prerequisites You died and returned as a ghost. You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the basic undead benefits. Your undead craving is to settle your unfinished business.Archetype Captivator. Prerequisites Captivator Dedication. Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the enchantment or illusion school. Broadly, Spellcasters take archetypes better than Martials , as a lot of Spellcaster power and flexibility is in the spell list so their class feats are less good. AthenianHero •. Thaumaturge. • 10 mo. ago.September 8, 2022 Players can select archetype feats instead of class feats in Pathfinder 2e, however, they first have to choose a dedication feat. Pathfinder 2e is a traditional …Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. First Step: Regain Focus. -> You gain one Focus point. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability.Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. Archetype Snarecrafter. Prerequisites Snarecrafter Dedication. You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick ...Source Advanced Player's Guide pg. 171 2.0. Archetype Duelist. Prerequisites trained in light armor and simple weapons. You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. ….

The source of your magic buckles against your control, always pressing to be released. You regain magic power quickly, but it can be difficult for you to control. You must select Wellspring Mage Dedication as your 2nd-level class feat. Prerequisites: You must have a class that casts spells with a spell repertoire.Archetype Hallowed Necromancer. Prerequisites expert in Religion; good alignment, able to cast spells using spell slots, able to cast at least one necromancy spell. You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead.Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's ...Free archetype is really fun and, in my opinion, improves the game a lot. Archetypes don't really grant you too much extra power, and extra roleplay and character flavor is awesome. Primary issue base game with archetypes is that you give up a class feat to take it, which can make you lose out on cool features to build flavor and cool stuff, so ...Stupid-Jerk. Suli Monk with Ki Strike and Elemental Assault, get the Rogue Archetype and Sneak Attack, then move on to Jalmeri Heavenseeker and Heaven's Thunder. Even without a stance, you add a massive amount of extra damage to your attacks. Jalmeri Heavenseeker is overtuned and marked for errata just fyi. Stupid-Jerk.Scraps of knowledge have taught you how to exploit the vulnerabilities of creatures and the powers of mystical objects. Thaumaturge suits characters who want to glean strange knowledge. It's especially useful for those who tend to fight with one-handed weapons, like swashbucklers or rogues, since they have their other hand free for an implement. Free archetype is really fun and, in my opinion, improves the game a lot. Archetypes don't really grant you too much extra power, and extra roleplay and character flavor is awesome. Primary issue base game with archetypes is that you give up a class feat to take it, which can make you lose out on cool features to build flavor and cool stuff, so ... Alchemical plant items are “herbal items,” meaning characters with the herbalist archetype can use their archetype abilities with them. Fresh Ingredients Feat 2 Archetype Skill Source Advanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Herbalist Dedication; expert in NatureShadowdancer. Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark. A true shadowdancer is a creature who flits on the edge of light and darkness. Pathfinder 2e archetype, Archetype Acrobat. Prerequisites Acrobat Dedication. You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you …, Archetype Mauler. * This version of the Power Attack feat is intended for use with an Archetype and has a different level for access than the original feat. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. , Broadly, Spellcasters take archetypes better than Martials , as a lot of Spellcaster power and flexibility is in the spell list so their class feats are less good. AthenianHero •. Thaumaturge. • 10 mo. ago., Archetype Pirate. Prerequisites trained in Intimidation. As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. , Source Guns & Gears pg. 49. Archetype Inventor. Prerequisites Basic Breakthrough. You gain one inventor feat. For the purpose of meeting its prerequisites, your inventor level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another inventor feat., Use your implement. Move into flanking. Strike with MAP if the enemy's already vulnerable. If you're looking for an Archetype to build into, because Thaum feats generally are worth skipping, look into Marshal. Put that Cha to use and grab an aura to make you and allies hit harder. 7. , Mighty Bulwark Feat 10. Source PRG2:APG. Archetype. Prerequisite (s) Sentinel Dedication. Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers. Your bonus from the bulwark armor trait increases from +3 to +4, and it applies on all Reflex saves, not just damaging Reflex saves., Your proficiency bonus will likely fall behind, but the level of cantrips and focus spells always scale with level. Cantrips, unless explicitly stated otherwise in whatever gives it to you (like the Arcane Sense skill feat), scale the exact same: Half your character level, rounded up., Prosthetics in Golarion Prosthetics in Golarion don't require membership in an archetype or special organization to obtain. A character can purchase a simple prosthetic foot, eye, hand, or virtually any other body part for as little as 5 silver pieces, with more expensive prosthetics that are decorated with unique customizations or designs available for a corresponding mark-up. , Archetypes cover both dual-class and prestige classes (or kits, if you're thinking 2e). Basically, you can take an archetypes in place of class feats. Archetypes can have between 4 and 12ish feats in them, and you have to take at least 3 (the dedication + 2 other) before you can take another Archetype. Free archetype is just that, whenever you ..., Ranger. You have studied hunting, tracking, and wilderness survival, adding a ranger’s tools to your skill set. The ranger archetype has access to excellent options to improve a character's monster knowledge and survival skills, but ranger is of particular interest to any character wanting to become a dedicated archer. , Archetype Oozemorph. Prerequisites Oozemorph Dedication. Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. You gain a climb Speed equal to your half your land Speed (minimum 5 feet). If you have the Quick Climber feat, your climb Speed is equal to your land Speed., Archetype Sorcerer. Prerequisites Charisma 14. Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. , Chapter 3: Classes / Archetypes Class Archetypes Source Core Rulebook pg. 219 4.0 Archetypes with the class trait are a fundamental divergence from your class's …, Archetype Sleepwalker. Prerequisites Sleepwalker Dedication. You learn dream-related magic to aid your studies. Choose dream message or sleep upon taking this feat; you learn this spell as a 4th-level innate occult spell. If you choose sleep, you can cast the spell only while in a Daydream Trance., A person seeking to bond to a beast gun typically does so with a brand new weapon made after they hunt down the creature themselves. This involves telling the story of the hunt, the beast, and the weapon created from the hunted creature. Finally, the weapon is carefully modified and tailored to ensure a proper bond between the beast gun and the ..., Swashbuckler. Source Advanced Player's Guide pg. 153 2.0. The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the ... , Archetype Cathartic Mage. Prerequisites Cathartic Mage Dedication. When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions., Use your implement. Move into flanking. Strike with MAP if the enemy's already vulnerable. If you're looking for an Archetype to build into, because Thaum feats generally are worth skipping, look into Marshal. Put that Cha to use and grab an aura to make you and allies hit harder. 7. , Pathfinder Acquisition News: This is the News-site for the company Pathfinder Acquisition on Markets Insider Indices Commodities Currencies Stocks, The Beastmaster Archetype is all about granting an animal companion to anyone that wants one, or more than one if you so desire. This is. ... The Animal Companion rules in Pathfinder 2e are very solid. For one action, the Command an Animal action allows your Companion to take two actions because they’re a Minion. This gives any class that ..., The real question is whether or not an archetype feat gives you more cool powers than a class feat. Assuming you aren't using the Free Archetype variant rules, you should always compare your best choice of class feat to what you get from an archetype feat.. For example, if a rogue were thinking about taking the Minor Magic class feat, he would be …, Archetypes allow you to invest Class Feats to gain capabilities not normally available to your class, and often include powerful capabilities not available in any other way. The articles below explore the options available in individual archetypes and offer suggestions on classes and builds which might benefit from taking those archetypes., Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster. In addition to your daily scrolls from the Basic and Expert Scroll Caches, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell., Archetype Runelord Prerequisites trained in Crafting. You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you ..., The spell gains the air trait. You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus ..., Magus Dedication Feat 2. You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. Each time you gain a spell slot of a new level from the magus archetype, add a spell of that level or lower to your spellbook., Sentinel Dedication Feat 2. Archetype Dedication. Source Advanced Player's Guide pg. 191 2.0. Archetype Sentinel. You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. , Gunslinger Source Guns & Gears pg. 127 PFS Note All Pathfinder Society agents have access to the Gunslinger archetype. You like a weapon that makes an impression almost as much as you like making an impression., Prosthetics in Golarion Prosthetics in Golarion don't require membership in an archetype or special organization to obtain. A character can purchase a simple prosthetic foot, eye, hand, or virtually any other body part for as little as 5 silver pieces, with more expensive prosthetics that are decorated with unique customizations or designs available for a corresponding mark-up. , Source Advanced Player's Guide pg. 190 2.0. Archetype Scrounger. Prerequisites expert in Crafting; Scrounger Dedication. You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on ... , Wizard - Works out well as a way to get utility cantrips and spells. You don't want to use non-Psychic focus spells, so avoid those feats. Witch - Similar to the Wizard, but there's more opportunities for focus spells you should avavoid. Familiar Master - It's a reliable way to get some extra utility and recover focus points or spells., Archetype Druid. Prerequisites Wisdom 14. You cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list in this book or any other primal cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells.